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Toon boom harmony rigging
Toon boom harmony rigging









To rig the arms and legs of the character turnaround: 1. The style of animation you plan on producing, will influence the style of rig you will use. This rigging system will help me make some puppet character animations with a rig that can be animated with tweens.You can start your deformation rig by creating the Bones or Curves on the character’s arms and legs.

  • Shift & Click (Lock Joint rotating click arrow between joint)īelow is a image which shows the final rig on the character with some of the parts bent using the rig and notes above to make the character move.
  • Alt & Click Joint (Arrow between joints).
  • For eyes/ facial features make bones really small.
  • Press/ hold spacebar to get hand to move around.
  • toon boom harmony rigging

  • Press button with 3 boxes connected with arrow up.
  • move pivot into each position on each layer then click Inverse Kilomatic button.
  • Use keyframes to move/ animate automatically fills inbetweens with tweens.
  • Click bone editing mode to fix bones position.
  • Pivots on each layer move & by clicking & move onto Joint position then click Inverse Kilomatic button and all connect.
  • toon boom harmony rigging

  • Press Inverse Kilomatics button (Below transform tool/ diamond button).
  • Attach arms and legs to torso with parent and child (Drag & Drop).
  • Only put on 1 on Pos Z if cannot see it on parent layer.
  • Hand connect to lower arm and lower arm connected to upper arm.
  • toon boom harmony rigging

  • In Position Z= Pos Z change to 0.1 for each of facial features- brings foward/ above head layer but not in layers menu.
  • Not gone behind head (When put facial features into head layer).
  • Put all facial features into head layer.
  • Should highlight purple when transform tool selected in Toon boom.
  • Remember constant lines- 10 pixels, inner lines 5 pixels & detail 2 pixels.
  • Put all layers into individual group folders named after part e.g.
  • Rounded joints- e.g arms so Upper arm and lower arm have rounded joints rather than two lines with no connection.
  • toon boom harmony rigging

  • Everything on separate layers including arms, eyes, nose, feet, mouth, hat, etc.
  • Furthermore each of the character body parts/ clothing are on individual layers in Photoshop, there is a reason for this which will make rigging easier in Toon boom. But anyway here are some notes from today’s lesson to show the processes for making a simple rig in Toon Boom Harmony.īelow is the final character design made in Photoshop with a simple grey scale colour to make some of the features stand out. In today’s lesson my task was to create a character design for a chef in Photoshop and then import the Photoshop file into Toon Boom so I can rig it.











    Toon boom harmony rigging